How can I augment physical space without the need of a head device, by creating an immersive, interactive experience/exhibit that entertains and organically educates the visitor.

My these aims to tell a story that takes a visitor on a journey of nostalgia through creating a themed and immersive environment. It is inspired by the skills and concepts from Good Boy, Sammy, Current Times (Window Display), and the Museum of Funny Ladies – a museum design case statement. 

This thesis aims to bring the following technologies & skills together:
projection mapping
interaction design
storytelling
3D modeling
3D body scanning
photogrammetry
physical computing
programming